![]() ![]() ![]() You play the role of Wilson, trapped in the 'dreamscape' - a place between life and death - where memories can be explored and relived to gain some clarity before you pass on. For those asking why I've delved in to gaming philosophy, I present dream:scape by Speedbump - a short, but gripping little narrative that takes players on a beautiful, if slightly flawed journey through the last fleeting memories of an old man. This is in part due to the way individuals approach gaming in general, be it through a narrative filter or one of the gameplay itself (for more on this search for Narratology vs Ludology). The adventure genre in its most pure form has had its highs and lows, however an individual game's success isn't always based on the strength of its narrative. ![]()
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